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Game Informer (July 2018)

Page history last edited by BlueCrew86 2 years, 9 months ago

Destiny 2: Forsaken's campaign isn't about saving humanity from an all-consuming entity. Instead, you're undertaking a more personal tale of revenge for the death of Cayde-6 against Uldren and the Barons who helped him. Avenging one life may not matter much to humanity's greater conflicts, but it matters to you.


In this exclusive trailer, watch Bungie detail how it's changed its approach to storytelling with Forsaken, creating more personal stakes and memorable bosses to hunt down by mirroring the archetypes of old Westerns.

07.05.2018 Update

Article Link


The Barons of the Scorn


Who are they?

The Barons were once a hodgepodge of lowly Dregs, cast out from the upstart House of Exile. Forsaken and scorned by their own Eliksni comrades, and with no one to depend on but each other, they didn’t just survive… they thrived through ingenuity, ruthlessness, and teamwork. They raided their Fallen brethren’s encampments, stealing ether and growing ever stronger; they pillaged and terrorized Awoken outposts throughout the post- Taken War Reef. Like the “Cowboys” of Tombstone, they became the scourge of the Reef, overpowering other gangs of Fallen pirates and scavengers, and rendering the once flourishing homeland of the Awoken into a lawless frontier.


Following the Red War, the notorious Cayde-6 and a small, elite posse of his most trusted Guardians assisted Regent-Commander Petra Venj in cleaning up the Reef from the pirating of the Scorned Barons. At a stand-off as legendary as the Gunfight at the O.K. Corral, the Scorned Barons were defeated. Most were killed; but 7 of the original 8 were captured and tossed into the deepest and darkest cells of the Prison of Elders. At the time, and with no corpse found, no one knew what became of the heretical warrior-priest known as The Fanatic.



The Fanatic

“Death is your shield…but it is the Scorn’s sword.”


Real name: Fikrul. (FICK-ruhl; sounds like "fickle")

Known Aliases: The Fanatic; Fikrul, Master of Souls; Fikrul, Shadow Priest

Race: Fallen Archon (male)


Leader of the Barons and the dark, corrupted evolution of the Eliksni known as “The Scorn.” Second only to Prince Uldren Sov, he views his Scorn as an evolution of the Fallen and the final manifestation of what they were always meant to be – eternal.


History: Once a prominent Archon Priest of a long-lost House, the Fanatic preached heresy to the machine-worshiping Eliksni and paid a heavy price – docking, banishment, and starved from the Fallen’s lifegiving Ether. After falling in with the Barons to become their warrior-priest, he continued his anti-Great Machine evangelization and instilled in his brothers and sisters a belief that the old Eliksni must finally die, as the Whirlwind should have allowed, in order for them to rise better and stronger – and eternal.


StatusWANTED: Fragmented reports reveal a nomadic, unaffiliated Archon Priest imbued with a power akin to that found in and around the European Dead Zone. Do not engage until the depth of this power is known.


“I don’t like this one, not one bit. He’s a believer – to the core. And they’re the toughest to put down.”

- Cayde-6



The Machinist

"We’re all thieves. Some of us are just better at it."


Real Name: Elykris (ee-LIE-kris)

Known Aliases: The Machinist; Scourge of Solis Descent; Elykris the Bandit

Race: Fallen Baron (female)


Second-in-command to the Fanatic and his most ardent follower. Expert in munitions, weapon-crafting, and in charge of the siege on the [REDACTED]. She’s an insatiable thief and hoarder with a terrifying arsenal.


History: The Bandit started life with nothing. Since then, she’s hoarded just about everything she’s ever taken (other than what she shared with her fellow Barons, of course). Second-in-command to the Fanatic, she’s a scourge of cis-Jovian and cis-Martian space, raiding ships and encampments and making off with any operational weaponry.


Status: WANTED: Ordnance master of the Scorned Barons, Elykris is a scourge to any ship that crosses beyond terrestrial space. Outstanding bounties remain for her role leading the Barons in the Siege of Arran and the heists that took place in the aftermath of the Solis Descent.



The Mindbender

<Unintelligible hum; possibly Hive-speak.>


Real Name: Hiraks (HIGH-rax)

Known Aliases: The Mindbender; Hiraks the Brain; Hiraks Ascendent

Race: Fallen Baron (male)


A mad genius who has been changed by his research into the Hive and their dark religion has somehow found a means of exercising control over Hive combatants.


History: As a starving, runty little Dreg, the Mindbender fell into the Moon’s Hellmouth. He’s never spoken an intelligible word since. But his time in the Hive’s domain changed him, gave him a life-long obsession. After years of study, he found a way to carve a throne-world of his own from the Ascendant Realm.


Status: WANTED. Little is known about the Baron dubbed “Mindbender”, but he has gained a reputation for unraveling the minds of his enemy. Latest reports reflect a dangerous obsession with the Hive.


  • Mastermind, the Great Crow Heist: Trapped and "brainwashed" Prince Uldren's Crows, using them to feed misinformation and fuel tensions between Earth and the Reef.
  • The Gaspra Slaughter: A system-wide manhunt for his capture led to a trap at Gaspra. 43 Awoken lost.
  • The Haunting of Nemesis: Asteroid 128 Nemesis was a Reef outpost – until the Mindbender made it the site of his earliest experiments. Now the asteroid shifts between our dimension and the Ascendant Realm. 


“Never heard of the Mindbender? Surprise. That’s just how he likes it.”

- Cayde-6



The Trickster

“Where most see war, I see an opportunity - for a laugh!”


Real Name: Araskes (ah-RASK-eez)

Known Aliases: Araskes the Wit; Butcher of Bamberga; Slayer of the Psyche Hordes; Terminus of the Gray Legion

Race: Fallen Baron (female)


A silver-tongued manipulator and con artist with a high opinion of herself, the Trickster has a penchant for deadly sleight-of-hand and prefers to work behind-the-scenes when it comes to the Barons’ operations. She does all she can to stay out of sight and is known for duping others into doing her dirty work.


History: When the Barons must negotiate or trade (which is almost never), they send the Trickster. She is their bard, their spokesman, their envoy - and their first strike. The world of the Trickster is one of a constantly moving chess board to protect the reality that she is in fact a coward with little to no skill in battle. While others honed their ability to fight - Araskes honed her mind.


Status: WANTED: There is a reason we know as much as we do about the Barons: Araskes - the Butcher of Bamberga, aka the Slayer of the Psyche Hordes, aka terminus of the Gray Legion, though no record of these crimes have ever been reported. She uses cloaking tech to keep herself from being seen - and leaves deadly surprises where her victims least expect them.


  • The Amethyst Heist / Massacre: To raid the Queen’s mines, the Trickster orchestrated a clever ploy that pitted 12 teams of bounty hunters against one another to create a subterfuge while she cleared out the mine for herself.
  • Please Note: all known aliases appear to be monikers she has given herself – phony legends to precede her wherever she goes as there is no record of these instances having occurred.


“Whatever you do, don’t trust anything she touches. I promise you, it’ll bite.”

- Cayde-6 



The Hangman

<Guttural groans.>


Real Name: Reksis Vahn (REX-iss VAWN)

Known Aliases: The Hangman; Reksis the Scathe; The Godslayer

Race: Fallen Baron (male)

Alignment: Enemy of the Light


A silent sadist known for his penchant for docking and tearing Ether generators from the cores of Servitors with his bare hands. His obsession with torturing Servitors is unprecedented in the history of the Eliksni.


History: No one knows why the Hangman was abandoned at birth. Some say his parentage looked in his eyes and knew what he would become. Others say their cruel deed sealed his fate. The Hangman doesn’t just kill his victims – he hurts them. He has a specific hatred for Servitors, the Fallen machines created in the Traveler’s image who enforce the Fallen hierarchies by deciding who eats and who doesn’t. His physical rejection of Eliksni tradition is ultimately what drew him into the Fanatic’s inner circle – but whether it’s for belief or sadistic opportunity has yet to be determined.


Status: WANTED: Reports paint this Baron as a depraved executioner. Locally known as the Hangman, he stalks Fallen Servitors and siphons their Ether to keep his fellow Barons overfed and frenzied.


  • Keeper of the Aurora Caves: Known outpost where Reef outlaws and other Fallen denizens of the system gain sustenance and power through his Ether collection – for a bloody price.
  • Eradication of the Wolf Servitors: Lead to the extinction of the last of the Fallen House of Wolves. 


"He likes it. Too much."

- Cayde-6



The Mad Bomber



Real Name: Kaniks (KAN-ix)

Known Aliases: The Mad Bomber; Kaniks Two-Fingers; Kaniks the Detonator

Race: Fallen Baron (male)


A bombastic thrill-seeker for whom self-preservation is an afterthought, the lunatic known as the Mad Bomber is willing to blow an entire location to smithereens just to kill his target.


HistoryNo one knows where the Mad Bomber came from or how he got here because even he no longer knows. The Mad Bomber now lives simply day-to-day and bomb-to-bomb, constantly chasing the adrenaline high of a fiery explosion. A few too many near-misses and concussive blasts warped whatever was left of his already addled mind.


StatusWANTED. All reports on Baron activity show a high number of localized and massive explosives, believed to be the work of the one they call the Mad Bomber. Be aware of your surroundings at all times and prepare for disarmament protocols.


  • Seeder of the Accretion Mines: Thousands of haphazardly strewn mines across the Reef that take Awoken lives daily.
  • Destroyer of the Origin Libraries: Targeted the last three known vestiges of the Reef Awoken in an effort to assassinate any remaining royalty.


“Look, we all like blowing stuff up, but there’s a line. A line this guy crossed a long time ago.”

- Cayde-6



The Rifleman

“I see you…”


Real Name: Pirrha (PEER-hah)

Known Aliases: The Rifleman; Pirrha the Phantom; Pirrha the Blind

Race: Fallen Baron (male)


An all-seeing sniper who watches his brother Barons’ backs, The Rifleman keeps his targets at a distance, plays real dirty, and never misses his shot. Brilliant, cold, and patient, more than one of the Rifleman’s notches is a Guardian’s ghost.


HistorySince the Barons first ganged up, no one has ever managed to get the drop on them. That’s because the Rifleman’s keen and well-tuned cybernetic eye always watches their backs. When not haunting the shadows, he is said to hold down the hills of whatever territory he claims as his own, aided by a surveillance network no one could penetrate. Cross that threshold – and you’re as good as dead. No matter where you hid, his bullet would find you, Guardian or no.


Status: WANTED. A sharpshooting assassin-for-hire and original member of the Barons. Legends of his amassed riches have lured many a bounty hunter to challenge the Rifleman – only to find a bullet between their eyes. With the Rifleman, death can come at any second – and from any direction.


  • Shootout at Pallas Falls: Confirmed death of Awoken Paladins Tellos Cir, Loris Pol, and Hollis Eso.
  • Ghost of the Hellrise Canyon: Held domain over the remnants of Ceres by luring interlopers into his field of fire through the use of salvaged holo-tech.


“Trust me, kids: Keep your eyes open, head down…and your Ghost close.”

- Cayde-6



The Rider

“Don’t be afraid of dying under our Pikes. Fear surviving.”


Real Name: Yaviks (YAH-vix)

Known Aliases: The Rider, Yaviks the Hoss; Yaviks the Untamed

Race: Fallen Baron (Female)


Anarchist biker and leader of her own gang of Pike riders, the Rider razes fields and pollutes the air everywhere she and her gang run. She’s a master mechanic who’s taken the Fallen heavy pike and made it better – much, much better.


HistoryThe Rider’s fiercely loyal gang is gathered from the remnants of old houses, outlaws, and lone-wolf nomads. She gave them a pike and a purpose, and in exchange every member is prepared to ride or die for their fearless leader. For years the Rider’s gang has been a bane in the Asteroid Belt, seeking to replace any semblance of the hierarchal ranks that failed the Fallen long ago with unrelenting chaos. She breathes nihilism and breeds anarchy.


StatusWANTED. Every Baron move begins and ends with the Baron dubbed the Rider. With a cavalry of toxic Pikes, the Rider and her gang usher in a storm of dust and chaos few survive; and if you do, she and her crew always return to the scene of the crime to finish the job.


  • Dead River Run: Eight Awoken outposts destroyed. 489 Awoken dead. 83 allied Fallen encampments infected. Forced the Awoken into the Mayhem Incident with the Barons.
  • Raze of the Ziggurats: Six Techeun temples destroyed. No survivors.


“I’d pay good money to watch a race between Marcus and this one.”

- Cayde-6

07.06.2018 Update

Article Link


Cerberus +1

"Because three heads are good, but four is better."

- Jeza “Jeopardy” Verlayn


"Built by a Guardian named Jeza "Jeopardy" Verlayn, the Cerberus +1 uses a mysterious power source called the Photonic Heart to power its unstable physique. Though Jeopardy had other plans for the Heart (perhaps she would have sold it, or used it to power some sort other contraption requiring immense amounts of energy), she had to abandon them after crash-landing on the Tangled Shore, and think quick in order to avoid being ripped apart by its inhabitants. Using the scrap around her, she crafted the Cerberus +1 using the power of Photonic Heart, which is inside the battery casing you can see strapped to the side of the gun."




"Cerberus +1’s perks also help make it versatile. The Spread Shot Package perk focuses the spread while aiming down the sight, making it more versatile against lone, distant enemies. That also means if you’re being swarmed, hip-firing will give you the widest spread possible to push them back.


Fittingly, the gun's other perks are all based around its barrels. Its perks include Rifled Barrel (which increases its range but slows down its reload time), Fluted Barrel (which makes it easier to wield and aim), and Full Bore (which further increases its range, makes it less stable, and lowers its handling speed). It's a strange confluence of perks that seem contradictory, but that's to be expected when the gun itself is also cobbled together from parts that shouldn't really fit together."

07.09.2018 Update

Article Link


Exploring the Tangled Shore


Video in article - discusses the aesthetics of the new social space and the overall emphasis on a more somber tone of story. 


Lost Sectors are increased in difficulty in the DLC as well - to bring in a bit more meaningful rewards into the event. 

07.11.2018 Update

Article Link


New Life into the World of Destiny


Notes on how the Flashpoint milestone will be changing with the arrival of Forsaken

  • More activities incorporated into the milestone
  • New targets to "hunt" throughout the Destiny 2 worlds (escaped prisoners from the Prison of Elders)
    • "Players will also find themselves on the hunt for many of the outlaws who have escaped from the Prison of Elders as they explore, even after the end of Forsaken's campaign. These criminals have managed to worm their way across every destination in Destiny 2, and can be found in nearly every activity. They can appear as part of a public event, as high-value targets roaming any world, mini-bosses in Strikes, during Gambit matches, and as more difficult bosses in several of the currently available Lost Sectors, replacing the boss currently placed there (though this does mean anyone playing through the campaign for the first time won't be able to take them on right away anymore)."
    • The Spider, who is a "Fallen leader allied with The Last City", also gives you a reason to hunt these outlaws - he has "a personal interest in the outlaws, and will offer bounties to undertake that will offer a hint as to an outlaw's location. These bounties will cost you, but pay handsomely if you complete them. Not all outlaws are created equal, however, and the Spider knows only certain Guardians will have what it takes to hunt down certain targets. As such, The Spider offers four tiers of bounties for players to take on, each catered to varying power levels."
      • First three tiers have players "travel across each location to perform a variety of tasks"
      • Final tier introduces the Outlaw Lost Sector
  • Outlaw Lost Sector
    • "After you agree to take on the highest tier of bounty from The Spider (which most Guardians won't be strong enough to tackle until long after they've finished the initial campaign), you will activate an objective to track down one of the most powerful outlaws who have escaped from the Prison of Elders. Once you find the right location, you'll have to fight through a much more difficult version of that Lost Sector, including one brand-new boss encounter with an outlaw per destination (excluding the Tangled Shore and Dreaming City, for a total of six new boss encounters across all locations)."
      • European Dead Zone target was the Wanted Silent Fang
      • Titan target was the Gravetide Summoner 
    • "Judging by the small cheers from the team that erupted when we finally failed, it’s clear Bungie wants these encounters to test players."
    • "Outlaw Lost Sectors aren’t Forsaken’s most tumultuous change, but as part of a wider breadth of changes, including the changes to the Flashpoint milestone and the addition of random outlaws and their bounties, should accomplish their goal: Making Destiny 2's beautiful locations more lively, while also offering a way for players to meaningfully mark their progress before making their way to some of the expansion's higher-end activities."

07.11.2018 Update (2)

Article Link


New Supers & Subclass Branches


"[T]he new subclass branches feel more synergistic than past ones, laying out more defined gameplans with abilities that build and sync up with each other, while also creating new roles players can take on while playing a specific subclass. And after speaking with Bungie senior sandbox designer Claude Jerome, we got a better of idea to the studio’s approach to creating these new subclasses and supers, including what roles the new branches are designed to fill, how support might be a new role for players to fill, and more."



  • Arcstrider: Way of the Current
    • Super: Whirlwind Guard
    • Melee Ability: Tempest Strike
    • Perks: Ebb and Flow / Lightning Weave
  • Gunslinger: Way of a Thousand Cuts
    • Super: Blade Barrage
    • Melee Ability: Knife Trick
    • Perks: The Burning Edge / Playing with Fire
  • Nighstalker: Way of the Wraith
    • Super: Spectral Blades
    • Melee Ability: Flawless Execution
    • Perks: Shattering Strike / Corrosive Smoke



  • Sentinel: Code of the Commander
    • Super: Banner Shield
    • Melee Ability: Controlled Demolition
    • Perks: Resupply / Tactical Strike
  • Striker: Code of the Missile
    • Super: Thundercrash
    • Melee Ability: Ballistic Slam
    • Perks: Impact Conversion / Inertia Override
  • Sunbreaker: Code of the Devastator
    • Super: Burning Maul 
    • Melee Ability: Throwing Hammer 
    • Perks: Tireless Warrior / Roaring Flames



  • Dawnblade: Attunement of Grace
    • Super: Well of Radiance 
    • Melee Ability: Divine Protection
    • Perks: Guiding Flame / Benevolent Dawn
  • Stormcaller: Attunement of Control
    • Super: Chaos Reach
    • Melee Ability: Ionic Traces
    • Perks: Pulsewave / Ball Lightning
  • Voidwalker: Attunement of Fission
    • Super: Nova Warp
    • Melee Ability: Atomic Breach
    • Perks: Handheld Supernova / Dark Matter



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